SH!FT Methods

Processes and methods that guide our work

The content of our work is strongly inspired by Arnold & Amy Mindells’ Process work, Greg & Myrna Lewis’ Deep  Democracy, Instituto Elos’ Oasis Game, Theory U, Constellation work and our own Go Deep Game which we co-developed in the last 4 years.

Based on more than 20 years of collective experience of working in facilitation of transitions we see that at this moment the question of how is especially answered in our day-to-day actions and building a new response-ability, a collective capacity to have the ability to look at our patterns and see how we can respond and act differently, leading from a future that’s emerging through the cracks of conflict.

The content of our work is strongly inspired by and based on the following methods

Process Work and WorldWork

PW Tree

ProcessWork is an innovative approach to individual and collective change, with roots in Jungian psychology, philosophical Taoism and modern physics. Developed by Arnold Mindell. ProcessWork is based on the fundamental insight that human change processes operate across multiple levels of experience – including psychological, interpersonal and group levels. 

Process work is excellent for personal work and group conflictwork, processing and digestion of disturbances on world-level, working with rank and privilege, inclusion and exclusion and including the wisdom that is present in the field and our body.

 

Lewis Deep Democracy

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Lewis Deep Democracy aims to facilitate fluidity of energy fields; moving through chaos to growth and transformation. For individuals and groups. Lewis DD provides very concrete facilitation tools based on Process Work. The tools of LDD encourage all views to be heard, enables minority voices to be heard, spread the energies beyond the individual and thereby working with energies, resolve tension and conflict between polarised energies.

Deep democracy is excellent to work on inclusive decision making, identifying conflict and oppressed positions and finding creative and direct ways to include them.

 

Oasis Game and Elos Philosophy

The Oasis Game is a tool to support citizen mobilization for the realization of collective dreams. Composed of players and communities, the game considers a broad definition of community that involves diverse actors, such as residents, NGOs, local government, leaders and companies. Designed to be freely used, and practised in a totally cooperative way, so that everyone together can achieve something in common, Oasis proposes rules that allow everyone to win, without exception.

The Oasis Game is a tool, program, and project based on the Elos Philosophy, which comprises seven disciplines: Gaze, Affection, Dream, Care, Miracle, Celebration, and Re-evolution. 

The Oasis game is excellent for community building, participatory leadership, interventions in urban space.

Go Deep Process and Game

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Go Deep is a process guided by a game that can be run by anyone interested in the future of a community. It is a like a journey, where, using different sets of cards, groups of people travel along imaginary metro lines to deepen their awareness of the community, enhance leadership and facilitation skills and create actions for community transformation.Go Deep is a process where participants learn about themselves, about their communities or neighbourhoods and acquire new skills for the facilitation of relationships and groups. It supports new ways to communicate, and different perspectives for identifying resources that, after the game can also be applied by everyone in their daily life.

The Go Deep game is excellent for community building, adressing and transforming hot topics in people, groups and society, using social challenges as accespoints for local transformation.  

Theory U

The Theory U (also called “U” methodology) is a change management method targeting leadership as process of inner knowing and social innovation developed by Otto Scharmer and originally based on a process known as the U-process or U-procedure (also called ‘bath tub’ and ‘U Way’) developed by Dr Friedrich Glasl and Dirk Lemson of the NPI (Netherlands Pedagogical Institute) in 1968 (Bos, 1974 and Friedrich Glasl & Leo de la Houssaye, 1975) and presented systematically from the 1980s.

It has been a valuable tool in organisation development and social development. The Theory U guides various if not all SHIFT processes and learning journeys, especially in the field.

Many processes and facilitation work are good at going down the U, when it comes down to crystalizing, prototyping and putting the deeper nuggets from the bottom of the U back into reality is where the process gets stuck.  This is one of the areas where SH!FT brings valuable experiences and skills to manifesting and anchoring inner & societal shifts.  

Design thinking

 

 

Design thinking is an iterative, solution-based approach to deeply understand who we are designing for, tackle ill-defined or unknown problems, and creatively brainstorm, experiment and test possible solutions.

Design thinking has a human-centered core. It encourages organizations to focus on the people they’re creating for, which leads to better products, services, and internal processes. When you sit down to create a solution for a business need, the first question should always be what’s the human need behind it?

SH!FT team membes have participated in the IDEO certified design thinking training, which we bring into our participatory processes and collaborative SH!FT design

Check other SH!FT projects & programs

DON'T WORRY BE YOU PROGRAM
Don’t Worry Be You is a European project of Erasmus+ that seeks to foster youth and community wellbeing, to empower young people to work on their own well-being, in community with other young people.
GRENSVERLEGGERS
Grensverleggers is a process MDT program that gives youth social and personal skills to make a positive contribution in a polarizing world. Next round starting March 2024…